game animations-UI-enviro

An enigmatic puzzle-platformer created for a week-long gamejam going by a theme of "PAUSE".
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In this project I was responsible for the game's 2D animations of both characters, character design, game design, UI, intro, credits, logo and title (including the idea).
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The game follows a girl trapped by a cursed camera. To break free, she needs to play along the abstract recreation of events leading up to the creation of the enigmatic photo it contained.
The cursed camera allows her to pause (freeze) objects in time.
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Finale - a road back shrouded in an almost-complete darkness
Pool - center area and main focus of the game
Basement - a puzzle preceding the finale

Main Character ANIMATION SHEET

Main Antagonist ANIMATION SHEET
A sample of UI, CREDITS and INTRO from the game
An open-world, retro game created for a 24h gamejam going by a theme of "TRAP".
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The game tells the story of a little robot trapped on Mars. In order to continue its mission, it has to collect all the necessary equipment to produce fuel for the spaceship. There are several capsules scattered around the land. Each of them POSSIBLY contains an object starting with the letter "N".​
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A teaser for Trapollo, showing of the HUD, UI and CREDITS
A set of in-game ASSETS

​In this project I was responsible for the game's HUD, UI, game design, logo, intro and credits.​
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The game is inspired by the cycle of short stories by Stanisław Lem.
This project is a part of the ministerial program "Cyberiada".
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